As stated before, my ideas are broad due to the opportunities involved as I learn more in 3D art. I modeled a piano with a surreal length. I created some glowing balls and scattered them across the scene in an explosive behavior:
Monday, 21 February 2011
POST 14: Casual Experimentation with Shaders and Lighting (experimentation))
My inspiration and ideas are flickering and jittering everywhere. I am going to continue a flow of experimentation until it wears off to the point where I can settle with an idea and develop it.
I have set the scene for my experimentation:
I wanted to understand the parameters involved with the shading of the shader I have applied to this tree's geometry:
I believe the gentle whites or the lighter end of the mono tone scale work well together with the darker tones of the platform in the middle. The main down fall is the shape of the leafs. They are too pointy and triangular. I will fix this is another shading experiment.
I will try to create a petal tree:
Almost got there but a lot of work would have done into post-production to create the desired affect.
Sunday, 13 February 2011
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